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[Remote] UX Designer - Magic: The Gathering Arena

Work from home Full-time role Hiring

Note: The job is a remote job and is open to candidates in USA. Hasbro is a company that connects people around the world through play and imagination. They are seeking a digital UX Designer for Magic: The Gathering Arena to craft and own end-to-end player experiences, collaborating with cross-functional teams to ship high-quality, intuitive, and accessible experiences for millions of players.

Responsibilities

  • Own and improve end-to-end UX design for Arena features from concept to implementation, prioritized by Product Owners and in alignment with the Director of UX
  • Design clear, scalable interaction patterns across sophisticated systems (collection, deck-building, events, store, onboarding)
  • Partner with cross-functional teams to plan, develop through cycles, and ship player-facing features. (feature design, UX/UI, engineering, art, production, QA.)
  • Use design reviews, playtests, player research, and analytics to identify friction and drive measurable UX improvements
  • Develop prototypes to validate solutions to de-risk design decisions and align implementation
  • Contribute to and evolve Arena’s UI/UX standards (patterns, guidelines, documentation), helping keep the experience consistent as the game grows

Skills

  • 3+ years of UX or interaction design experience, with shipped work in games or sophisticated consumer products
  • Experience in crafting strategies for intricate platforms and multi-phase processes
  • Ability to communicate clearly and partner optimally with design, engineering, and product
  • Ability to design for sophisticated systems and multi-step flows, balancing clarity, delight, and constraints
  • Proficiency with modern design/prototyping tools—Figma is essential—and comfort collaborating in cross-functional workflows
  • Comfort operating in an agile, iterative environment and prioritizing effectively
  • Passion for Magic: The Gathering and/or trading card games
  • Contributed to a cross-platform UX for live games, delivering responsive experiences that feel native across PC and mobile platforms
  • Figma and Unity experience on a shipped digital product (live-service experience is a plus)
  • Accessibility experience (WCAG principles; inclusive design audits and improvements)
  • Familiarity with the European Accessibility Act (EAA)
  • Familiarity with user experience iteration based on data insights
  • Experience with research methodologies (e.g., usability tests, interviews, surveys) and interest in helping enable a growing usability research practice

Benefits

  • Annual and long-term incentives as part of their overall compensation package
  • Health & Wellness
  • Time Off to Recharge
  • Financial Well-being
  • Life & Family Support
  • Volunteer and Community Initiatives
  • Learning & Development
  • Exclusive Perks

Company Overview

  • Hasbro is engaged in providing children’s and family leisure time products with brands and entertainment properties. It was founded in 1977, and is headquartered in Pawtucket, Rhode Island, USA, with a workforce of 5001-10000 employees. Its website is https://shop.hasbro.com.
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